import pygame
pygame.init()
win = pygame.display.set_mode((1024, 576))
pygame.display.set_caption("My first videogame")
bg = pygame.image.load("background.jpg")
playerStand = pygame.image.load("sans_idle.png")
clock = pygame.time.Clock()
playerWalkRight = [pygame.image.load("sans_walk_right1.png"),
pygame.image.load("sans_walk_right2.png")]
playerWalkLeft = [pygame.image.load("sans_walk_left1.png"),
pygame.image.load("sans_walk_left2.png")]
x = 50
y = 425
height = 92
width = 72
speed = 5
Jump = False
JumpCount = 10
left = False
right = False
animCount = 0
def drawWindow():
global animCount
if animCount + 1 >= 30:
animCount = 0
if left:
win.blit(playerWalkLeft[animCount // 2], (x, y))
animCount += 1
elif right:
win.blit(playerWalkRight[animCount // 2], (x, y))
animCount += 1
else:
win.blit(playerStand, (x, y))
win.blit(bg, (0, 0))
pygame.display.update()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 5:
x -= speed
left = True
right = False
elif keys[pygame.K_RIGHT] and x < 500 - width - 5:
x += speed
left = False
right = True
else:
left = False
right = False
animCount = 0
if not(Jump):
if keys[pygame.K_SPACE]:
Jump = True
else:
if JumpCount >= -10:
if JumpCount < 0:
y += (JumpCount ** 2) / 2
else:
y -= (JumpCount ** 2) / 2
JumpCount -= 1
else:
Jump = False
JumpCount = 10
pygame.init()
win = pygame.display.set_mode((1024, 576))
pygame.display.set_caption("My first videogame")
bg = pygame.image.load("background.jpg")
playerStand = pygame.image.load("sans_idle.png")
clock = pygame.time.Clock()
playerWalkRight = [pygame.image.load("sans_walk_right1.png"),
pygame.image.load("sans_walk_right2.png")]
playerWalkLeft = [pygame.image.load("sans_walk_left1.png"),
pygame.image.load("sans_walk_left2.png")]
x = 50
y = 425
height = 92
width = 72
speed = 5
Jump = False
JumpCount = 10
left = False
right = False
animCount = 0
def drawWindow():
global animCount
if animCount + 1 >= 30:
animCount = 0
if left:
win.blit(playerWalkLeft[animCount // 2], (x, y))
animCount += 1
elif right:
win.blit(playerWalkRight[animCount // 2], (x, y))
animCount += 1
else:
win.blit(playerStand, (x, y))
win.blit(bg, (0, 0))
pygame.display.update()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and x > 5:
x -= speed
left = True
right = False
elif keys[pygame.K_RIGHT] and x < 500 - width - 5:
x += speed
left = False
right = True
else:
left = False
right = False
animCount = 0
if not(Jump):
if keys[pygame.K_SPACE]:
Jump = True
else:
if JumpCount >= -10:
if JumpCount < 0:
y += (JumpCount ** 2) / 2
else:
y -= (JumpCount ** 2) / 2
JumpCount -= 1
else:
Jump = False
JumpCount = 10